Most of the play can be done solo, and it's a game that catered heavily on PVE content, and I believe, they still were, before I had decided to retire. What made it more different is that they are heavily focused on the dodge mechanic, and more on fight strategy. I love the fact that core game (basically, the base of the game before expansions rolled in) broke the trinity roles you have in traditional mmorpgs (tank/dps/healer), and that was the reason why I fell in love with the game. Though I started playing the game without any knowledge from GW1, it was an amazing experience. I've played Guild Wars 2 up until near the end of Path of Fire (second expansion), so I've spent nearly a decade there. It's nice to have a balance between relaxing, and given an action rpg, but I can only imagine that when you're driving to be somewhere (especially if timed missions are going to be a part of it), I would love it to have more mechanics put into the driving (like GW2/FFXV), and perhaps, the automated flying feature be more relaxed as described? However, once the player takes over the driver's seat, that's when they're allowed to do acceleration, or drive however they want. This allows the player to look around the surroundings and appreciate the view while they were kind of stuck there until destination was reached, or cancel flight and land at the nearest stop. But something I realize that is common between those three games and examples: automation. Moreover, Final Fantasy XV's auto travel (when Ignis takes the wheel) was also very relaxed. Hmm, thinking back to some of the games I've played in the past, I believe flight traveling (automated, paid by fee) between destinations in WoW was also relaxed, as well as Lord of The Rings Online, where traveling by horse (automated, paid by fee) felt more of a relaxed feature.
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